July 23, 2008
XNA Community Games
So Microsoft has this whole XNA initiative, and one of the things they’re unveiling for Holiday ‘08 is the Community Games portal where XNA Creators’ Club members ($99 annually, $49 for three months) can put their XNA games on XBox LIVE for anyone and everyone who has an XBox 360 to download.
Trouble is, you can’t put your game up there and charge nothing for it. You’re required to charge 200 points for a 50 MB game, and 400 for a 150 MB game. You may also opt to charge 400 points for a 50 MB game, or 800 points for a game of either size. The revenue split is 70% and paid quarterly; at the current rate of 1.25 cents per point, this means you can earn $1.75, $3.50, or $7.00 per copy sold, depending on your price point. Microsoft can also position and promote your game, for an additional 10% to 30% of revenue - reducing your cut to a minimum of $1.00 to $4.00 - under conditions that aren’t entirely clear.
Now, first off, this is a generous revenue split. Good luck getting anything even close to this from a normal publisher or distributor. One of the better avenues I’ve researched - Reflexive Games - gives you the same 40% Microsoft is offering at the bottom end of their scale, but never goes above that.
But what really chaps my arse is the sheer number of people who can’t stop whinging about the inability to offer their games on XBox LIVE for free.
I am so incredibly jazzed about XNA, I can’t stop gushing about it. I’ve constructed a pretty decent 2D Breakout-style game that’s actually fun to play. I don’t have to worry about the details of getting sprites on the screen and sorting them and rendering transparency; XNA handles all that for me. It took me just over a week to build a working game. Now here comes Microsoft to say that for under $100, I can publish that game on XBox LIVE before the end of the year and actually get paid for it. That rules. This has changed everything - I’ve had this dream of building an indie game studio for over a decade, and now here’s exactly the channel I need to make that dream a reality.
But the community is divided over the relatively minor point that you can’t give your game away for free over that same channel.
And that’s rather a shame.
Filed under: Business, Gaming, Microsoft, Programming, Software
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